Experience:
Languages: C++ C# Unreal Script / Blueprint Lua Java
| Engines, SDKs, and Libs: 3dsMax .dle Exporter, Android SDK and NDK, Blowfish Encryption, Collada, Curl, DevIL, Direct X 9 SDK, FMod, Leap Motion, Libthrift, Ligdren Networking, Lua, Ogre3D, OpenGL and ES, Rapid XML, Steamworks, Tiny XML, Torque X, UDK, UE4, Unity, Vita, XNA, YY (Chinese platform), Zeromq, ZLib
Gameplay: Created over 20 Games in all different languages and engines Graphics: OpenGL, Direct X 9, LoD Terrain, Shaders, BSP rendering Tools: QT 2D Collision and Animation editor, XNA Particle Editor, multiple Level Editors, Kismet interface for Scaleform Flash UI in UDK, Crash Emailer, XML scripting with intellisense, Conductor dynamic music system AI: GOFAI(States and logic), Neuro Evolution, ANN’s, Robot Vision, A* Multi-Player: Multiple networked games using UDK, UE4, Lidgren (C#), and a proprietary engine |