Shader Programming - with multiple lights on ARB, HLSL, and GLSL Phong (Normal) lighting Bump Mapping Attenuation Specular Highlights (with or without mapping) Parallax Mapping Geometry Shader (Dx only) - Explosion effect, creating quads and cubes from a single point Post Processing (Dx only) - Blur effects, Canny edge detection, bloom More to come! |
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