Shader Programming - with multiple lights on ARB, HLSL, and GLSL
Phong (Normal) lighting
Bump Mapping
Attenuation
Specular Highlights (with or without mapping)
Parallax Mapping
Geometry Shader (Dx only) - Explosion effect, creating quads and cubes from a single point
Post Processing (Dx only) - Blur effects, Canny edge detection, bloom
More to come!