Post date: Mar 24, 2012 9:37:33 PM
I'm in the process of making a material system similar to UDK's material editor. However, UDK only has access to pixel shaders.
Requirements:
Drag and drop interface with arrowed node connections
Texture selection and interface
Outputs XML with shader information
Run-time change and compile
Wishlist:
Vertex shader support
Geometry shader support
Hull(Tesselation) support
Compute shader support
I will be using UDK material editor, Graphical programming interfaces, and PerfStudio as my references for design.