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Dx11 Material System

posted Mar 24, 2012, 2:37 PM by BaneDeath
I'm in the process of making a material system similar to UDK's material editor.  However, UDK only has access to pixel shaders.  

Drag and drop interface with arrowed node connections
Texture selection and interface
Outputs XML with shader information
Run-time change and compile

Vertex shader support
Geometry shader support
Hull(Tesselation) support
Compute shader support

I will be using UDK material editor, Graphical programming interfaces, and PerfStudio as my references for design.