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Dx11 Material System

posted Mar 24, 2012, 2:37 PM by Derick Janssen
I'm in the process of making a material system similar to UDK's material editor.  However, UDK only has access to pixel shaders.  

Requirements:
Drag and drop interface with arrowed node connections
Texture selection and interface
Outputs XML with shader information
Run-time change and compile

Wishlist:
Vertex shader support
Geometry shader support
Hull(Tesselation) support
Compute shader support

I will be using UDK material editor, Graphical programming interfaces, and PerfStudio as my references for design.



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